Check out the new Brazil™ 3.0 beta interactive ray tracing renderer, built using Imagination’s ground-breaking Caustic ray tracing technologies including the OpenRL™ API, working with 3dsMax, from SIGGRAPH 2011 in Vancouver Canada.

And while you’re at it check out the latest on the OpenRL beta here. OpenRL is the only ray tracing API that is fully device independent and can leverage multiple compute devices simultaneously.

About the author: David Harold

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David Harold is senior director for marketing communications at Imagination Technologies. David worked for several advertising and PR agencies promoting everything from fashion to valves before specialising in technology. David joined Imagination in 1998 and has been with the company though its rebranding from VideoLogic, its entry into the console and mobile markets, the launch of the Pure brand, and the launches of key products including Pure’s Evoke, Bug and Sensia, Caustic’s R2500 and R2100 ray tracing boards and Imagination’s Ensigma, Meta, PowerVR and Flow IPs.

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