Imagination Blog

One of the main advantages of PowerVR GPUs lies in their ability to meet even the most demanding requirements across a wide range of markets, from mobile devices and smart TVs to automotive and game consoles. If mid- to high-end devices prioritize performance per mW and useful, differentiating features, the entry-level market is driven by performance per mm2 and fast

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An important aspect for all mobile devices – and wearables especially – is keeping personal data secure. There have been several articles published on this topic, from Forbes and The Guardian to Symantec. Designing secure and scalable software for wearables is equally important to ensuring the hardware elements are efficiently working together. This is because the data that these devices

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Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses are the poster child for computer vision applications and require significantly more horsepower than a traditional smartwatch. Smart glasses can be used for industrial applications or to augment everyday life activities Designing processors for smart glasses If

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According to a team of Gartner analysts, affordable Android-based smartwatches will retail at $30 by 2015 as interest builds up inside consumer mass markets in China and internationally. This puts smartwatches at the forefront of wearable adoption, since it is a category of devices that consumers are already familiar with and feel comfortable using. A mini-computer on your wrist There

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Fitness bands and activity trackers are helping millions of consumers monitor their exercise habits and improve their  overall health. IHS Technology is projecting that fitness trackers will be worth $2.2 billion in 2014, up 22% over last year’s $1.9 billion. Designing embedded processors for fitness bands If you are targeting such a device, an M-class MIPS CPU and a low-power

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The interest surrounding wearables has never been higher. IDC says that over 19 million wearable devices will ship by the end of 2014, a threefold increase over last year’s figure. Wearable shipments will grow by 78.4 percent annually, eventually surpassing the 100 million mark for worldwide shipments in 2018 alone. IDC also notes that wearables are making significant progress in

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PowerVR SDK v3.4 is the latest release that we are deploying this year. Key features include the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly for these compilers as well as full instruction set documentation for PowerVR

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If you are like me, you probably keep track of the latest reviews for upcoming smartphones and tablets, wondering which device to buy next. Part of the review process for many new devices includes a section called benchmarks. This usually is the part that turns the comments box of many websites into a passionate debate on which processor is better.

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For those of you who are not familiar with Imagination, we are the leading provider of GPUs in mobile, having shipped in over a billion devices, from smartphones, tablets and wearables to smart TVs, set-top boxes and other embedded platforms. Our PowerVR SGX and Rogue families have been used by semiconductor vendors like Allwinner, Intel, LG, MediaTek, Renesas, Rockchip, Samsung,

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Designing a CPU takes a lot skill and effort. Taking said CPU and reducing its dynamic power consumption by 50% takes a particular set of skills, skills one has acquired over a very long career. After successfully delivering the first DOK for PowerVR Rogue GPUs, Imagination and Synopsys embarked on a second project that aimed at significantly decreasing power consumption

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FlowCloud has been engineered by Imagination to optimize device to cloud connectivity for embedded applications. It provides a comprehensive, application-independent platform that enables rapid construction and management of machine-to-machine and man-to-machine connected services. It is designed to address the needs of emerging IoT and cloud-connected devices but is equally adept at handling complex services relying upon subscription, billing and payment

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