Imagination Blog

Fur effects have traditionally presented a significant challenge in real time graphics. The latest desktop techniques employ Direct3D 11 tessellation to dynamically create hundreds of thousands of geometric hair follicles or fur strands on the fly. On mobile platforms, developers must make do with a far more restrained performance budget and significantly reduced memory bandwidth. To compound this, mobile devices

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PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the mobile-oriented OpenGL® ES graphics API, the Khronos Group is ready to unveil a brand new upgrade to the specification aimed at bringing a selection of desktop-level yet power efficient features to mobile devices. The new

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Marketing of modern graphics processors involves comparing many low level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of computing throughput), triangles per second (a measure of geometry throughput), pixels per second and texels per second (measures of fill rate). In addition to these more traditional metrics it has become common place for

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The newly-announced MIPS M51xx (M5100 and M5150) processors are two important members of the Series5 Warrior family, the most exciting generation of CPUs in the recent history of MIPS. Both M5100 and M5150 are fully synthesizable CPU IP cores that focus on delivering leading performance efficiency and a unique feature set for the MCU and embedded markets. Microcontrollers are a

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MWC 2014 marks the introduction of the first Series2 Raptor imaging processor core, the PowerVR V2500. V2500 is ideal for low-power products such as mobile devices and wearables, but can seamlessly scale to provide the performance needed for Ultra HD video, multi-megapixel photography and higher pixel depth sensors required in other embedded markets like automotive, medical imaging and professional cameras.

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Over the past few months, we’ve seen a new wave of announcements related to Internet of Things (IoT) and other ultra-portable devices integrating Imagination IP. One of the biggest buzz words right now is wearable devices; there were several wearable concepts introduced at CES 2014, covering any and every use case, from augmented and virtual reality or entertainment to fitness,

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Over the past few months, we’ve seen a new wave of announcements related to Internet of Things (IoT) and other ultra-portable devices integrating Imagination IP. One of the biggest buzz words right now is wearable devices; there were several wearable concepts introduced at CES 2014, covering any and every use case, from augmented and virtual reality or entertainment to fitness,

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This blog post is about PVRTune, the PowerVR hardware performance analysis tool included in the PowerVR Graphics SDK. PVRTune collects performance data in real-time to get a very detailed view of what is the GPU doing (again, in real time). This helps you identify the bottlenecks in your render, regardless of how obscure they might be. Further recommended reading I

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