Imagination Blog

Wearable tech has enjoyed a lot of attention recently and for good reason: the global market for wearable computing devices is set to reach $30.2 billion by 2018 according to BCC Research. More importantly, coverage from the recent Android Wear launch has put the focus back on the crucial relevance of dedicated platforms and operating systems designed specifically for this

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There has been a lot of momentum lately around Imagination’s initiatives and technologies focused on creating a new generation of chips built specifically for IoT and wearable use cases. We thought we’d take a moment to fill you in. The problem Today, low-end IoT devices and wearables typically use multiple general purpose chips to achieve microcontroller, sensor and radio functionality,

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Earlier this week Google announced a developer preview of Android Wear, a mobile operating system designed to extend the Android experience to wearable devices. This initiative will help jumpstart developers building innovative applications specifically targeting the next generation of innovation in wearables. The initial focus is on the smartwatch space and leverages the rich notification APIs already defined in Android.

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Fur effects have traditionally presented a significant challenge in real time graphics. The latest desktop techniques employ Direct3D 11 tessellation to dynamically create hundreds of thousands of geometric hair follicles or fur strands on the fly. On mobile platforms, developers must make do with a far more restrained performance budget and significantly reduced memory bandwidth. To compound this, mobile devices

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PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the mobile-oriented OpenGL® ES graphics API, the Khronos Group is ready to unveil a brand new upgrade to the specification aimed at bringing a selection of desktop-level yet power efficient features to mobile devices. The new

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Marketing of modern graphics processors involves comparing many low level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of computing throughput), triangles per second (a measure of geometry throughput), pixels per second and texels per second (measures of fill rate). In addition to these more traditional metrics it has become common place for

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The newly-announced MIPS M51xx (M5100 and M5150) processors are two important members of the Series5 Warrior family, the most exciting generation of CPUs in the recent history of MIPS. Both M5100 and M5150 are fully synthesizable CPU IP cores that focus on delivering leading performance efficiency and a unique feature set for the MCU and embedded markets. Microcontrollers are a

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