Imagination Blog

In an article I’ve published last year, I described how our new MIPS M-class Warrior CPUs have been designed for the security-driven requirements of next-generation connected processors. One of the unique features of MIPS microcontroller-class processors is the ability to support full hardware virtualization and multiple trusted execution environments (TEEs). For example, our latest M5150 MCU can support up to

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There are many phrases and concepts that have entered our subconscious via pop culture. One of my all-time favorites has to be the idea of knowns and unknowns commonly used inside NASA to outline the degree of uncertainty in safety-critical missions. Known unknowns result from phenomena which are recognized, but poorly understood. On the other hand, unknown unknowns are phenomena

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Cascoda is a fabless semiconductor company based in Southampton, UK. The company was founded by Bruno Johnson (CEO) and Wolfgang Bruchner (CTO) in 2007. We’ve invited Bruno to offer you an introduction to the company, its 6LoWPAN technology and the relationship between Cascoda and Imagination. Long before founding Cascoda, we had been working with communications technology for our entire careers.

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The year is 2032. Former LAPD sergeant John Spartan wakes up after three decades in deep freeze sleep to find everything has changed, including driving. Almost all the cars in the 1993 movie Demolition Man were self-driving, but of course they were concept cars. Today, more than ten leading car makers (including Audi, BMW, GM, Tesla Motors, Volkswagen, and Volvo)

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They say that history repeats itself. At the turn of the century, many in the computing industry were engaged in a fascinating debate about how multithreading and virtualization would become the next big thing in desktop PCs and servers providing a big performance boost for many high-throughput applications. Ten years later, both concepts are making a dramatic comeback. This time

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Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His passion lies with computer graphics and the hope to one day fully simulate all aspects of light in real-time. Computer games have been a natural by-product and for his current game Spellwrath he has created

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Following over a year of intense work by leading hardware, game engine, and platform vendors brought together by the Khronos™ Group, v1.0 of the Vulkan™ graphics and compute API is now available. This new API has been designed for portability across multiple platforms, including desktop and mobile GPU architectures. With an unprecedented number of related materials being open source (including

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