Pocket Gamer’s Jon Jordon was on hand at Develop 2011 to hear about the ease of developing for the upcoming Sony PlayStation Vita, and in particular about the way its four core PowerVR SGX543MP4 based graphics engine works, from Sony head of developer services Kish Hirani, and senior R&D engineer Neil Brown. Get the full details here.

About the author: David Harold

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David Harold is senior director for marketing communications at Imagination Technologies. David worked for several advertising and PR agencies promoting everything from fashion to valves before specialising in technology. David joined Imagination in 1998 and has been with the company though its rebranding from VideoLogic, its entry into the console and mobile markets, the launch of the Pure brand, and the launches of key products including Pure’s Evoke, Bug and Sensia, Caustic’s R2500 and R2100 ray tracing boards and Imagination’s Ensigma, Meta, PowerVR and Flow IPs.

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