Tag: Android


Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and system level integration. This approach has equally been applied to our integration of compute functionality in our GPU architecture; PowerVR Rogue is the most recent version of our GPU architecture and it fully supports mobile

Read More

At last, the PowerVR Graphics SDK v4.0 is live! Featuring an all-new Framework and a host of improvements to our existing utilities, v4.0 is one of our biggest releases to date. With the arrival of the new Framework, this release aims to help developers transition from OpenGL ES to the new generation of graphics APIs, such as Vulkan. The Framework

Read More

This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more depth. I won’t be revealing any new information – I’ll leave that to Khronos official announcements! What I will be doing however, is explaining the implications of what has been announced, and how that affects

Read More

We’re delighted to announce that after several months of work, a Debian 8 release candidate is finally ready for the Creator Ci20 microcomputer. Shipping of the new Creator Ci20 boards will also begin next week for customers who’ve pre-ordered the board from our online stores in Europe and North America. Introducing Debian 8 for Ci20 Debian 8 for Ci20 is

Read More

Imagination’s R&D group has developed a face detection algorithm, which is based on a classifier cascade and is optimized to run on mobile devices comprising a CPU and PowerVR GPU. The algorithm employs several optimizations to improve performance and accuracy. In particular, instead of searching each entire frame for faces, the detector limits its search to regions in which faces

Read More

It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams have been working hard to synchronize with the spec as it evolves towards its final form. Today we are excited to show you a new demo we have been working on that better highlights the

Read More

Last week AngelScript maintainer Andreas Jonsson announced on GameDev.net that the new version of the popular scripting language (2.30.1) added support for MIPS Release 2 CPUs via the Creator CI20 microcomputer. We’ve reached out to Andreas and asked him to provide more details about his work for developers who are interested in using AngelScript for MIPS. If you are interested

Read More

A few months ago at the 2015 Game Developers Conference (GDC), Imagination announced that the latest version of the Cocos2d-x game engine has been optimized by Chukong Technologies for the Creator Ci20 microcomputer. Cocos2d-x is an extremely popular open source game engine that supports multiple operating systems, including Android; seven out of the ten top grossing games in China are

Read More

Introducing the first version of our Creator Ci20 microcomputer during a dedicated event in London was a historic moment for Imagination – and a lot of fun for me! For the first time in the history of mobile and embedded computing, two of our most recognized brands (MIPS and PowerVR) came together in an accessible, high-performance development board. In an

Read More