Tag: R2100


Caustic has always had a close collaboration with its users, continuously listening to their feedback whether it is on our unique Series2 ray tracing hardware offerings or our ground-breaking Visualizer software packages. Keeping with this tradition, we have just posted a final version of Caustic Visualizer 1.1 for Autodesk Maya on our downloads page and are very excited to reveal

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Launched at GDC 2013, the PowerVR Graphics SDK v3.1 provides developers all the SDK components, tools and utilities they need to build, test, and debug apps for Android, iOS, BlackBerry 10, Windows or Linux. The PowerVR Graphics SDK v3.1 is part of our usual cycle of bi-yearly updates when we include support for new graphics APIs, operating systems, and forthcoming

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We are currently making the final preparations for GDC 2013, the annual March conference on game development, software tools, and graphics technologies. We are very excited about the things we have put together this year, including four PowerVR sessions, one amazing panel on the future of mobile graphics, tons of giveaways and the upcoming release of the PowerVR Graphics SDK.

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PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in various multiprocessor (MP) configurations of between 2 and 16 cores (8 to 64 pipelines). The list below shows just some of our partners that have shipped or will soon ship PowerVR SGX544-based platforms: Allwinner A31, A31s Intel

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Benchmarking the performance of applications running on PowerVR GPUs isn’t as simple as collecting time stamps as various points in your render. The reason for this is that the graphics driver submits work to the GPU independently from the API calls that an application has made, i.e. very few graphics API calls are blocking operations. Additionally, PowerVR GPUs will try

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Most of you might know Imagination as a leading semiconductor IP company based in the UK. We are the champions of the TBDR (Tile-Based Deferred Rendering) concept, a unique way of rendering 3D graphics that today is ubiquitous with mobile and embedded GPU architectures. You might also be familiar with our PowerVR graphics solutions that implement the TBDR architecture and

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After putting the final touches on the soon-to-be released Caustic Visualizer v1.0 for Autodesk Maya, our colleagues at Caustic set out to revolutionize the digital media and content market. By releasing two brand new OpenRL-based ray tracing PC boards, Caustic gives artists and developers the affordable hardware they require to accelerate their work at unprecedented levels of quality. A quick

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By making Imagination’s ray tracing technology part of your rendering solution, you can deliver what many have been clamoring for: state-of-the-art real-time, interactive ray tracing. Caustic Professional is part of Imagination Technologies, a global leader in multimedia and communications technologies. Based in San Francisco, Caustic Professional is changing how interactive cinema-quality 3D graphics are produced, used, and enjoyed. Our solutions,

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Whether it’s the Top 50 Internet of Things applications, UK’s Trending Searches for 2012, Tom’s Hardware multi-part holiday gift guide or the Top 10 games of the year, everybody seems to be putting together accounts of the things that people care about in technology, ranging from smartphones, tablets and high-end workstations to tech toys and other connected gadgets. We’re here

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