Tag: Series6


If you think of smartphones and tablets as the go-to devices for personal computing, you’ve probably wondered quite a few times how technology has evolved to the point where consumers can now run demanding applications that bring unique, feature-rich user experiences yet rely on mobile chipsets requiring a few watts of power. The answer lies in efficient processing. All our

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The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2, especially since we know how eagerly anticipated many of them are. Since our previous release, we’ve focused a lot of our efforts on our cross-platform profiling and debugging utilities based on feedback we’ve

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Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for high-end gaming, smooth UIs and advanced browser-based graphics-rich applications in smartphones, tablets and other mobile devices. Two recent examples include: MT8125/MT8389, an extension of MediaTek’s highly successful quad-core portfolio which integrates power-efficient PowerVR Series5XT graphics that

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Design optimization is perhaps one of the most talked about topics inside the semiconductor world right now. Recognizing the growing need among our silicon partners for a validated solution that provides the flexibility to optimize for power, performance or area (PPA) in SoC implementations, we have created the Design Optimization Kit (DOK) – a complete and versatile design optimization package

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Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility and scalability, it can all be let down by poor and inefficient driver software or a lack of compatible content. But again this is an area where Imagination can fall back on many years of solid experience and an impeccable track record of delivering

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Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs increasingly become GFLOPS monsters to handle advanced functionality such as complex 3D graphics and compute, they become increasingly less efficient at handling simple 2D data movement operations. Data handling with PowerVR’s dedicated 2D core Staying true to the concept of ‘the right core for

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One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen resolutions, as ever-higher resolution textures are required to maintain image quality, and thus ever more data is being read by the GPU. Reducing texture bandwidth and power with PVRTC and PVRTC2 Imagination recognised this fact early on. PowerVR

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Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded devices. It allows developers to run a subset of C99 code across all available processor cores such as CPUs, GPUs or DSPs. Renderscript is particularly useful for applications that require parallel operations typically seen in algorithms linked to image processing,

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