VR Part 2: It’s all about the software! Creating optimised VR content with Imagination’s PowerVR family

Webinar by:
Kristof Beets

Webinar to be streamed:
26 Oct 2016 at 19:00 hrs - 19:30 hrs (GMT), duration: 30 mins


This webinar examines both the graphical and video content needed to drive the adoption of VR. The widespread uptake of VR will depend on the creation of compelling use cases for the consumer. We will focus on two main use cases today, immersive 360 degree video content creation and display, and high quality gaming.


Visit VR Part 2: It’s all about the software! Creating optimised VR content with Imagination’s PowerVR family Website