11th January 2001

Imagination and Kishonti preview GLBenchmark 2.5 at SIGGRAPH 2011


Vancouver,
Canada, August 9th 2011: Imagination
Technologies, a leading multimedia and communications technologies company, and
Kishonti Informatics, a trusted benchmarking service provider, are demonstrating publicly, for the first time, a preview
of the latest Kishonti GLBenchmark 2.5 benchmark running on some of the latest
devices powered by PowerVR graphics at SIGGRAPH 2011.

The demonstration, which focuses on graphics
application performance using the OpenGL
ES 2.0 API from Khronos, will be demonstrated at Imagination’s booth (#129)
running on several devices incorporating Imagination’s PowerVR Series5 and Series5XT
multiprocessor graphics acceleration IP cores.

Says Tony King-Smith, VP marketing, Imagination: “As high
performance applications platforms offering accelerated OpenGL ES 2.0 based
graphics become widespread across more mobile phones, computing devices and
games consoles, the need for appropriate, consistent and trusted benchmarks
continues to grow across an ever broader spectrum of users throughout the
supply chain. Kishonti’s GLBenchmark is one of the key trusted tools relied
upon by the industry for comparing and quantifying OpenGL ES 2.0 and 1.1 performance.
Imagination has worked extremely closely with Kishonti to help them develop
their benchmark tools since the earliest days of their GLBenchmark suite, and we
are pleased to help them show their latest benchmarking tools at SIGGRAPH
2011.”

Says Laszlo Kishonti, founder
and general manager of Kishonti Informatics: “We are delighted to have the
opportunity to demonstrate our forthcoming GLBenchmark 2.5 with our key partner
Imagination, the recognized industry leader in embedded and mobile graphics, at
SIGGRAPH, the world’s most important graphics conference. Mobile phones,
tablets and other embedded devices are becoming by far the highest volume and
most widely used platforms for high performance graphics. More than ever before
developers, silicon vendors, OEMs, analysts and many others are coming to us to
use GLBenchmark tools to analyze and compare solutions. We believe GLBenchmark
2.5 will be a vital tool for the mobile and computing industries to help them
quantify and validate graphics performance.”

Editor’s Notes: About GLBenchmark

The GLBenchmark is a suite
of tests used by many semiconductor vendors, OEMs and systems developers to
measure performance of OpenGL ES 2.0 enabled application platforms. According
to Kishonti, GLBenchmark 2.5 has been designed from the ground up to
demonstrate and measure the true potential of OpenGL ES 2.0 Hardware. GLBenchmark
2.5 efficiently demonstrates high quality real-time effects including bump, environment
and radiance mapping; soft shadows; vertex shader based skinning; automatic
levels of detail (LOD); multi-pass deferred rendering; noise textures; ETC1
texture compression; and full screen anti-aliasing. The built-in shader
code  (GLSL) generator enables real-time
performance tuning and de-compositing.

About Kishonti Informatics

Kishonti Informatics is a
leading specialist in mobile performance optimization software technologies and
a worldwide leader in mobile performance analytics and mobile phone
benchmarking. Its performance optimization, software development capabilities
and its testing tools and benchmarking services are widely used by wireless
network operators, phone manufacturers, game developers and enthusiastic
consumers worldwide.

See: www.kishontiinformatics.com.

About Imagination
Technologies

Imagination Technologies Group plc (LSE:IMG) – a global leader
in multimedia and communication technologies – creates and licenses
market-leading multimedia IP cores for graphics, video, and display processing,
multi-threaded embedded processing/DSP cores and multi-standard communications and
connectivity processors. These silicon intellectual property (IP) solutions for
systems-on-chip (SoC) are complemented by platform level IP and services, a
strong array of software tools and drivers and extensive developer and
middleware ecosystems. Target markets include mobile phone, handheld
multimedia, home consumer entertainment, mobile and low-power computing, and
in-car electronics. Its licensees include many of the leading semiconductor and
consumer electronics companies. Imagination has corporate headquarters in the
United Kingdom, with sales and R&D offices worldwide. See: www.imgtec.com.


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