10th November 2005

Imagination Technologies brings best of 3D mobile gaming to Khronos Developer University at KGC 2005

Quake III Arena and Quake Mobile Accelerated by PowerVR MBX on Show in Seoul


Seoul, Korea, November 10th 2005: Imagination Technologies, a leader in system-on-chip intellectual property (SoC IP), will be demonstrating both Quake Mobile from Pulse Interactive and Quake III Arena from NoctemWare on the PowerVR-enabled Dell Axim X51v this week at the Korean Games Conference / G Star 2005.

Christien Rioux of NoctemWare has ported the recently-GPL-released Quake III Arena from id Software to Windows CE 4.2 for Pocket PC, utilising its SpeedDemon Windows CE profiler. The latest version (Q3CE v1.1) includes direct support for hardware acceleration through OpenGL ES for the PowerVR-enabled Dell Axim x50v/x51v. Q3CE is currently achieving up to 25 fps on the Dell Axim X50v, and is totally playable.

Said David McBrien, VP business development, Imagination Technologies: “”;PowerVR-enabled mobile 3D hardware acceleration facilitates advanced levels of 3D gaming performance at low power consumption. We can now show PC games like Quake III Arena and Quake Mobile running at compellingly high frame rates on a handheld device. It’s a stunning demonstration of the capabilities for advanced graphics and gameplay that PowerVR brings to the world of mobile gaming.””;

Imagination Technologies is exhibiting and speaking at the Khronos Developer University Room 206, KGC2005 Conference Hall (2nd floor), Korea International Exhibition Center, Seoul, Korea, 10 November 2005. KGC 2005 will place special highlights on online and mobile games, an area in which Korea is playing an especially important role as a pioneer and market leader. See: <a href=””;http://www.khronos.org/devu/locations/seoulnov2005.html””; target=””;_blank””;>http://www.khronos.org/devu/locations/seoulnov2005.html</a>.

“”Quake III Arena running in the palm of your hand is a testament to the power of Khronos’ OpenGL ES 3D graphics API standard to enable great 3D content on mobile devices,”” said Neil Trevett, president of Khronos. “”This is a great demonstration that the era of compelling handheld 3D content is indeed close at hand.””

Quake Mobile takes all of the action, levels, weapons, and bad guys from the original PC title and transforms it all into the fastest, smoothest and most intense game ever to reach the Pocket PC. Quake Mobile takes advantage of PowerVR 3D graphics acceleration hardware technology to ensure the best possible graphics. “”It’s the first mobile game to replicate a three-dimensional PC experience almost flawlessly””, wrote Avery Score on GameSpot Mobile. Gamespot awarded Quake Mobile as Best Mobile Game of E3 2005.

Quake Mobile is published by Pulse Interactive. See: <a href=””;http://www.pulsemobilegames.com/QuakeMobile.html””; target=””;_blank””;>http://www.pulsemobilegames.com/QuakeMobile.html</a>.

Q3CE is developed by NoctemWare. See: <a href=””;http://www.noctemware.com/q3ce.html””; target=””;_blank””;>http://www.noctemware.com/q3ce.html</a>.

The PowerVR developer community is empowered by the ‘PowerVR Insider‘ Technical Support and Co-Marketing Program. Imagination Technologies offers extensive technical support to ensure optimal compatibility, performance and image quality of game titles, operating systems, middleware, APIs and drivers.


All Press Releases