OpenRL Profiler

Imagination is at SIGGRAPH 2011 in Vancouver this week showing the latest in PowerVR and Caustic ray tracing technologies. One of the high points on the booth (number 129 if you’re thinking of visiting) is the OpenRL Profiler — the industry’s first interactive ray debugging tool.  When creating applications which use ray tracing, many millions of rays are bouncing through a 3D scene to create the final image.

By allowing developers to attach to any running OpenRL application, freeze time and isolate the path taken by the rays contributing to a specific pixel, image quality and application performance can be quickly optimised eliminating wasted time and guess work.

Check out Imagination’s ray tracing technology at SIGGRAPH 2011 here. And while you’re at it why not check out the latest on PowerVR and the beautiful GLBenchmark 2.5 (also being demo’d at SIGGRAPH) here.

GLBenchmark 2.5

About the author: David Harold

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David Harold is senior director for marketing communications at Imagination Technologies. David worked for several advertising and PR agencies promoting everything from fashion to valves before specialising in technology. David joined Imagination in 1998 and has been with the company though its rebranding from VideoLogic, its entry into the console and mobile markets, the launch of the Pure brand, and the launches of key products including Pure’s Evoke, Bug and Sensia, Caustic’s R2500 and R2100 ray tracing boards and Imagination’s Ensigma, Meta, PowerVR and Flow IPs.

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